IOS Animation and Tuning for Efficiency
At present, iOS apps are more
profitable than Android and Windows Phone apps. But the developers still need
to frequently look for innovative ways to make the user interface (UI) of the iOS
app fast, responsive and appealing. The high quality graphics and fluid
animations help developers to make the iOS applications more interactive and
attractive. But the bundle size of the application is increased each time
animation is embedded into it. Also, the animations adversely affect the
loading speed and performance of the iOS application significantly. Hence, it
becomes essential for iOS app developers to understand the common ways to
optimize iOS animations.
7
Simple Ways to optimize iOS Animations
1)
Render Graphics through GPU
An iOS application developer has
option to render graphics through both GPU and CPU. But as a specialized chip,
GPU is designed with features to optimize graphic creation. Hence, the
developer can easily optimize the animations by rendering most graphics through
GPU instead of CPU. However, he must not forget that graphics related
performance of the app will be impacted drastically each time the processing
power of GPU runs out, despite the CPU having adequate processing power.
2)
Identify the GPU Bottlenecks
The developers must maintain a
balance between CPU and GPU while rendering graphics. He also needs to identify
the bottlenecks that make the processing power of the GPU run out. Often pixel
mismanagement, blending and excessive composition put additional burden on the
GPU, and affects its processing power drastically. The developer must keep in
mind these GPU bottlenecks to boost the performance of iOS animations.
3) Use
a Single View
Often developers create
animations with multiple views. But each additional view increased the burden
on the Core Animation through core compositing. The developer can easily
optimize iOS animations using a single view without any sub-views. He must take
advantage of various prebuilt methods to draw the animations directly and with
a single view.
4)
Assess Alignment of Pixels
The developers often define
images and frames in terms of pixels to make the app more responsive. But they
must define and align the pixels with 100% accuracy to boost the performance of
iOS animations. The Core Animation allows developers to use align pixels with
any value. The developers still have to use anti-aliasing
to rectify the wrong values. Hence, it is always important for developers to
check the alignment of pixels regularly and ensure that there is no error.
5) Decompress Images in Advance
The
amount of time required for decompressing different formats and sizes of images
differ. For instance, JPEGs require addition time for decompression than PNGs.
But the decompression process must be optimized to boost the performance of the
animations. The developers can always consider decompressing the images at the
time of before the drawing process.
6) Specify Shadow Shape Explicitly
The
iOS app deliver can allow Core Animation to determine the shape of shadow. But
the performance of the app will be affected adversely when the shape of the
shadow is determined by Core Animations. Hence, the developers must specify the
shadow shape explicitly by using the shadowPath property of
CALayer
. Based on the path object property specified by the
developer, Core Animation will draw and cache the shadows, without boosting the
performance of the iOS app.
7) Review Core Animation Layers
Core Animation delivers
animations on iOS devices through layers. As a simple abstraction, each Core
Animation layer is designed with features to interact with GPU. But the
components in view’s drawRect: are processed by the CPU, and subsequently
transferred to GPU as texture. Hence, the performance of the iOS apps can be
impacted by the additional time required by both GPU and CPU. The developers
must keep the Core Animation layers separate, and assess them individually to
find out the defects that increases processing time of GPU and CPU operations.
It is also important for the
developers to assess the performance of animations included in an iOS app. They
must use different versions of iPhone and iPad to evaluate how the animation
works on various iOS devices. However, they need to use real iOS devices
instead of emulators to assess the performance of an animation more
effectively. Based on the performance evaluation, they can easily identify the
animations that require performance tuning.
IOS Animation and Tuning for Efficiency
Reviewed by Nellon
on
04:47:00
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